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And the usual, tactical space battles, maybe even tactical ground battles (not as important since it wasnt in any previous game, but you may gain some points with this one), custom races and, most importantly, make the trademark of Master of Orion a justice the series deserves and make a game we all shall play for the next 2 decades And no micro-transactions and skin pack DLCs, witht aht you will kill it. One thing you have to add to the game is game speed like the system in Civ.It wold be really awesome if you made it possible to play up to a week without killing the game play.If you meet someone and there's stars still available for colonisation in 'contested' space, you could negotiate borders and say where you can expand to without being attacked. Good luck On the tactical combat aspect, we'll see how things pan out.
Maybe give you an opportunity to design the complement of weapons, and maybe other equipment for all your space stations?
Not that two planets with starbases will have two different station layouts.
Its not that important, I admit, but something that would spice it up. But the inclusion of moons and Again, Spying to be better.
From others it seems Spying in Mo O1 is better than in Mo O2, so I will leave someone else to talk about that. The Space Eels, Amoebas, Space Dragons, Crystals, I loved that, so you may definitely go for that, maybe make rogue ships or pirates roam the galaxy and be a problem to you. Maybe more than just one kind of natives, the blue gorilla aliens were interesting addition to the game, but it was sort of weird that they werent increasing their population, and there was only one kind that appeared on several different worlds.
If you're allied with someone else, allowing them to see may help you down the line. Have a much better set of diplomacy/treaty options with players. One of the reasons for the longevity of this game, was the modding community. It was auto combat with some random but depending of your set up ( speed / initiative / attack / defence ) you could it controll your battles Also those battle reports were available to actually see how your troops / set up worked = as moving some chess pieces on the battle field So you could it adjust or change your set ups P. I played a lot of football games and when 2 teams of rather close level met was a challange to make tactic - depending on both choices and according to what was going on as time passed you could it have several conditional orders to adjust how your team plays / even change tactic Not sure how you intend to make combat here but maybe some options like to retreat if enemy destroyed X % of your fleet / some '' focus fire '' on Y type of enemy ships and so on ...
Rather than make handshake agreements over chat, be able to set a non-agression pact for an amount of turns, maybe even be able to specify certain systems where this applies to. But probable to be something simple and eassy to control ...Allow people to watch your combat if you want them to. As they re collected each round, you are shown what you CAN build if you want to.In a network game, you could choose who can see your combat. This would also stop wasted production when running out of things to build. About tactical combat : for me one of the best i saw was in Dynastica game !Maybe have 4 natives that will all act the same just have different appearances.If they should have names, that is up to the debate.Okay, this is probably going to be LONG What do I want? I have no idea why an old game can happily do free galactic movement based on fuel-range, but modern games have to do starlanes. I can see why this would seem to be a fantastic idea, but outside of an RTS, I think it would be more cumbersome and problematic than it would be fun. Have the tactical combat have a finite amount of rounds, before it carries over to the next game turn. I always thought that the 'Report' function and the history graph were too much of an advantage.